Sunday, November 13, 2011

Game at Jetpack

Alright so yesterday afternoon I ran a Brawl at Jetpack comics in Rochester, NH.
The game went well.  I let each of the 2 players run 1 1st level character.  It was intended to be a get the feet wet event.
There was time during the roughly 3 hour block to run 2 events. 
The first was a Zombie Dungeon.
There were 2 PCs
10 Zombies
2 NPCs
1 Bombzie. Bombzie is a zombie with his hands full.  On round 10 Bombzie is a 6d6 Fireball.

 The Zombies started en masse in the cemetary square.  Team Bryson, a sword board elven fighter, and Marsh a rogue made up the PCs, who were somewhat cooperative while pleasantly competitive.
 Marsh skulking
Queen Bee jockeying for position
 The rogue not prepared to take a well armored fighter one on one
 Bryson's fighter picking off Zombies with thrown weapons
 The rogue pelting Zombies with crossbow bolts, but runs out of room to run
and meets his end.
 Round 2 involved 2PC, 3 NPCs, and a gelatinous cube.  Kid Timid The half Orc barbarian is engulfed while Bryson's fighter looks on.
 Managing to pull free, the stoic, now raging half orc takes to the high ground
 With the Cube down, the PCs quickly work to neutralize first the half orc, then Queen Bee, then Bridget the Dwarven cleric, who although well buffed couldn't seem to hit anyone.
 Bridget stood valiantly repositioning several times to avoid being flanked.
In the end it was Rogue vs Fighter toe-to-toe....with Bryson's fighter seizing the day.  Although the rogue did kite successfully for several rounds before being brought low, and Bryson's fighter was almost taken out by the last of 4 traps while pursuing the rogue.  All in all a fun epic fight...

The spirit showed in the Arena was not missed by the crowd nor did it go unnoticed by Carter, the publicity person for the big arenas.  It seems these brave warriors have the makings of local heroes after all!  They should expect recruiters from some of the bigger teams to be looking into them very soon.

Out of game I am going to write several traits based on team selection that would work for a Pathfinder APG style campaign.  As well as plenty of world background for using Dungeon Brawl as a living breathing campaign world.

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