Thursday, December 20, 2012

A new piece!

So I apologize for my lack of posts, I have been busy.  Getting myself almost back on my feet!  Yay me, without further shenanigans her is a 12x12 raised position shown with a previously built Dungeon Brawl tower...even this bigger piece is modular and will work with my other dungeon pieces!  Maybe later I'll throw a bunch together!!

Friday, September 21, 2012


I realize I haven't posted in a while, I've been working a TON of hours.  I have a bunch of blocks cast, and am planning on building soon...but in the meantime here's the mini I just painted for our upcoming Runelords campaign....

The character's name will be Warchild....
Believe it or not he's a Cleric, but we are going to allow the optional battle Cleric rules...
So he won't have domains, or bonus domain spells...but he will have a full BAB and a d10 hit die.

Hailing from some cold mountainous foresty areas...Warchild was raised in caves, where his tribe often covered themselves in war paint, used all kind of primitive fetishes to predict the future, heal, and cast bad intentions on their enemies, and have a rich history of measuring toughness by how much you've survived.  He often throws chicken bones at whoever he's healing as a sign of luck.  In combat he tends to speak gibberish and taunt his enemies.  When he bursts or heals himself he definitely taunts his enemies that his god who he calls the den mother will take away the paltry wounds they did to him.  I'm picturing him as one of the bad guys from the 13th warrior. 
When a bad cave in killed most of his tribe he managed to crawl from the rubble only to find that the rest of his tribe had been killed by a rival tribe that capitalized on their weakness...disjointed he followed the other tribe's trail to the sea where he was no longer able to follow and has now wandered his way to the beginning of the Runelords campaign.  The journey took many weeks and he realizes that the other tribe has for the moment escaped him.  He hopes that one day fate will deliver them back to him.

Friday, August 10, 2012

A few new pieces secret opening

Alright whipped up a few new pieces and am once again contemplating a dungeon brawl really....alright well here are the new pieces.
 ok 3 new floor sections and a door that I dry brushed with green to make it 'corrosive'
A stirway to no where that I could bridge to an adjacent section....the 6" wall to the left is free standing and has a corner on each end...and has a ......
has a removable....'secret door'.  So it can go in front of any 6 inch run...

Tuesday, July 24, 2012

attacking a fortified position

So I built a dungeon based on ruins in a jungle.  An evil warband...mostly Orcs headed by a handful of mercenaries. (levelled NPCs with a bunch of Orc thugs) Have found these ruins which have 2 healing fountains on them, and have found clues that the ruins might lead to a dungeon, but they haven't been able to find the door yet...The local militia...tired of the Mercenaries raiding local merchants have staked out a piece of the ruins and now need skilled PCs to force their way in and take out the well supplied mercenaries and their orc and monster henchman.

 the overview from the direction the PCs will enter.  The local militia with archers has managed to stay safe within the area that was once an entryway of some type.  However they are equally pinned down by orc archers.

 The PCs will have to move out cautiously and engage the enemy.
 It took Militia a while to find the Mercenary bandits, and they were fairly well settle, and very well supplied.
 The jungle has claimed large areas of whatever this structure once was
A side view....

Saturday, July 7, 2012

More new pieces!

Alright crackhead here are some new pieces!!!!!  There will be more SOOOOOOOOON
 Overview...painted another door for giggles...I still like color coding the doors, they look cool, and I can easily separate trapped, locked, etc, etc.
A close up of the newest 3x6 Wasteland piece
 Another 3" wall piece for when I want to hedge in some flat floors...with details...because the little details spread throughout the dungeon make it fun
A T-hallway again, with a little fun to keep it lively and different
A starting point for Dungeon Brawl....with comedy tragedy skulls....why....why not?!

Monday, July 2, 2012


So I am finally building again.  I threw together a few pieces that I'm dubbing the wasteland.  They are a little bit ruin, a little bit rocks, and a little bit maze.  So here are the pieces.

these are the new pieces....3 wasteland....a broken up watery 3x6 and a half hallway.

Then these are the new pieces thrown together with some existing pieces...there will be some brawling soon methinks...

the last two are just random detail close-ups....I like throwing little details in....I've dubbed those two skulls Statler and Waldorf.

Thursday, May 31, 2012

A cool gaming quiz

True Neutral Human Fighter (5th Level)

Ability Scores:
Strength- 19
Dexterity- 16
Constitution- 18
Intelligence- 14
Wisdom- 11
Charisma- 16

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

all you other gaming geeks should try it, it was fun, took about 20 minutes, and for what it was did a decent job. 

Sunday, March 25, 2012

Shameless Pandering

So I realize that my posts have been sporadic and not often enough at all lately.
To attempt to remedy that, I present...Shameless pandering!
Enjoy a few fantasy related images!
 No good can come from fighting someone who is blindfolded...we retreat
 cool claw glove thingamajig...wanna bang?

So tell me again, I just summoned a night before bed in the many rounds do I get?

Good night all....
-Pete....Just another DM

Saturday, March 17, 2012

Session two Dungeon Brawl.

This week after returning from slaying giant bugs, our heroes once again entered the arena.  They Freshly Levelled...Savannah the Paladin Archer, Our Stoic Dwarven Fighter, and Our gussied musketeer fought each other and some other brawlers...including a familiar Tian rogue... Grugg the half orc barbarian, Blackjack the Mwangi knife fighter...and Ninja the Tian rogue....put up a good fight but were not able to overcome our heroic make matters worse, there was an irate hill giant stuck in a pit...with a treasure one dared mess with Sasquatch the Hill Giant...infuriating him further.....Look here are some pictures...stay tuned in 2 weeks when the heroes explore some mysterious caves in the mountains...

Monday, March 5, 2012

The start of an official Brawl Campaign

So tonight I started my brawl campaign.  There were four players.
Seth-played a Musket wielding Gunslinger, I couldn't help but call him Pilgrim
Tabby-played a straight up greatsword swinging fighter.
Gretchen-played a paladin archer
And Adam played an axe throwing chain ball swinging dwarf

They were all introduced to the Arena for the first time, playing against each other, some Stirges, and a Tian rogue, that acted suspiciously ninja like.  A good showing and some stirge mopping was had by all.  In the end The gunslinger emerged victorious.  Felling Tabby with a lucky blow as both were grievously injured. 

After the event they were approached by the event organizer and offered a chance to look into a strange outbreak of huge bugs that the stirge catcher noticed on his last excursion.

The chance at lucrative income, reknown, and a chance to work together was too much of a sweet deal, and the group soon found themselves out in the country side killing huge centipedes, an ankheg, a big angry spider named peaches, and the demented halfling druid that made it all happen.

Using a fast XP advancement they were all able to level, which will move them up quickly in the brawl arenas...

They also conveniently found a map...that might highlight another explorable attraction.

This arena was small and fairly simple...mainly because the characters were so low level, as they advance the arenas and side dungeons will get elaborate and the enemies insane.  Expect underdark exhibitions..imagine voluntarily brawling with the local mindflayer bad-ass.  Or perhaps a vampire with a couple of class levels.  Then there's the Burning Island championships, a huge arena helmed by some of the greatest mages, in the world....
By 20th level the characters will be mighty, brutal, heroic, rock start heroes.

Thursday, February 9, 2012

BadAss size dungeon brawl!!

Built a huge multilevel dungeon for this week's dungeon brawl....check it out!