Alright whipped up a few new pieces and am once again contemplating a dungeon brawl campaign...no really....alright well here are the new pieces.
ok 3 new floor sections and a door that I dry brushed with green to make it 'corrosive'
A stirway to no where that I could bridge to an adjacent section....the 6" wall to the left is free standing and has a corner on each end...and has a ......
has a removable....'secret door'. So it can go in front of any 6 inch run...
Dungeons and Dragons, Pathfinder, 3.5...Dungeon Brawl, gamer life, jokes, etc. miniature scenery
Friday, August 10, 2012
Tuesday, July 24, 2012
attacking a fortified position
So I built a dungeon based on ruins in a jungle. An evil warband...mostly Orcs headed by a handful of mercenaries. (levelled NPCs with a bunch of Orc thugs) Have found these ruins which have 2 healing fountains on them, and have found clues that the ruins might lead to a dungeon, but they haven't been able to find the door yet...The local militia...tired of the Mercenaries raiding local merchants have staked out a piece of the ruins and now need skilled PCs to force their way in and take out the well supplied mercenaries and their orc and monster henchman.
the overview from the direction the PCs will enter. The local militia with archers has managed to stay safe within the area that was once an entryway of some type. However they are equally pinned down by orc archers.
The PCs will have to move out cautiously and engage the enemy.
It took Militia a while to find the Mercenary bandits, and they were fairly well settle, and very well supplied.
The jungle has claimed large areas of whatever this structure once was
A side view....
the overview from the direction the PCs will enter. The local militia with archers has managed to stay safe within the area that was once an entryway of some type. However they are equally pinned down by orc archers.
The PCs will have to move out cautiously and engage the enemy.
It took Militia a while to find the Mercenary bandits, and they were fairly well settle, and very well supplied.
The jungle has claimed large areas of whatever this structure once was
A side view....
Saturday, July 7, 2012
More new pieces!
Alright crackhead here are some new pieces!!!!! There will be more SOOOOOOOOON
Overview...painted another door for giggles...I still like color coding the doors, they look cool, and I can easily separate trapped, locked, etc, etc.
A close up of the newest 3x6 Wasteland piece
Another 3" wall piece for when I want to hedge in some flat floors...with details...because the little details spread throughout the dungeon make it fun
A T-hallway again, with a little fun to keep it lively and different
A starting point for Dungeon Brawl....with comedy tragedy skulls....why....why not?!
Overview...painted another door for giggles...I still like color coding the doors, they look cool, and I can easily separate trapped, locked, etc, etc.
A close up of the newest 3x6 Wasteland piece
Another 3" wall piece for when I want to hedge in some flat floors...with details...because the little details spread throughout the dungeon make it fun
A T-hallway again, with a little fun to keep it lively and different
A starting point for Dungeon Brawl....with comedy tragedy skulls....why....why not?!
Monday, July 2, 2012
Wasteland
So I am finally building again. I threw together a few pieces that I'm dubbing the wasteland. They are a little bit ruin, a little bit rocks, and a little bit maze. So here are the pieces.
these are the new pieces....3 wasteland....a broken up watery 3x6 and a half hallway.
Then these are the new pieces thrown together with some existing pieces...there will be some brawling soon methinks...
the last two are just random detail close-ups....I like throwing little details in....I've dubbed those two skulls Statler and Waldorf.
these are the new pieces....3 wasteland....a broken up watery 3x6 and a half hallway.
Then these are the new pieces thrown together with some existing pieces...there will be some brawling soon methinks...
the last two are just random detail close-ups....I like throwing little details in....I've dubbed those two skulls Statler and Waldorf.
Thursday, May 31, 2012
A cool gaming quiz
True Neutral Human Fighter (5th Level)
Ability Scores:
Strength- 19
Dexterity- 16
Constitution- 18
Intelligence- 14
Wisdom- 11
Charisma- 16
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
all you other gaming geeks should try it, it was fun, took about 20 minutes, and for what it was did a decent job. http://easydamus.com/ character.html
Ability Scores:
Strength- 19
Dexterity- 16
Constitution- 18
Intelligence- 14
Wisdom- 11
Charisma- 16
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
all you other gaming geeks should try it, it was fun, took about 20 minutes, and for what it was did a decent job. http://easydamus.com/
Sunday, March 25, 2012
Shameless Pandering
So I realize that my posts have been sporadic and not often enough at all lately.
To attempt to remedy that, I present...Shameless pandering!
Enjoy a few fantasy related images!
No good can come from fighting someone who is blindfolded...we retreat
cool claw glove thingamajig...wanna bang?
So tell me again, I just summoned a succubus....at night before bed in the inn...how many rounds do I get?
Good night all....
-Pete....Just another DM
To attempt to remedy that, I present...Shameless pandering!
Enjoy a few fantasy related images!
No good can come from fighting someone who is blindfolded...we retreat
cool claw glove thingamajig...wanna bang?
So tell me again, I just summoned a succubus....at night before bed in the inn...how many rounds do I get?
Good night all....
-Pete....Just another DM
Saturday, March 17, 2012
Session two Dungeon Brawl.
This week after returning from slaying giant bugs, our heroes once again entered the arena. They Freshly Levelled...Savannah the Paladin Archer, Our Stoic Dwarven Fighter, and Our gussied musketeer fought each other and some other brawlers...including a familiar Tian rogue... Grugg the half orc barbarian, Blackjack the Mwangi knife fighter...and Ninja the Tian rogue....put up a good fight but were not able to overcome our heroic players....to make matters worse, there was an irate hill giant stuck in a pit...with a treasure chest...no one dared mess with Sasquatch the Hill Giant...infuriating him further.....Look here are some pictures...stay tuned in 2 weeks when the heroes explore some mysterious caves in the mountains...
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